Sign-Up Earth Breather

Discussion in 'Role-Playing' started by Ihren, Mar 10, 2016.

  1. Ihren

    Ihren New Member

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    The warmth of the floor awakens you with sudden heat. Fluttering your eyes, the dark visage refuses to change. Complete darkness.

    A silky hissing slinks in and out of hearing in the distance. Your ears ring as they strain to follow the sound. The coarse grain of rough stone presses against your back and through the weight of your body you feel a determined, heaving vibration.

    Blindly, you check yourself. The air is thick and wet between your fingers as you check your extremities. Though covered in crumbling grit through and through, you are physically intact. You feel familiar fabric and assume your clothing is your own. All tools and weapons are nowhere to be found although their locations are rife with fine, soft sand.

    While your hands were busily fidgeting, your mind was working through the ringing. Your shuffling and scraping echoed only slightly: wherever you are, the area is decently sized and enclosed in hard stone. The hissing skulks slowly from left to right ahead of you.

    Uneasiness grips your body as your eyes strain into the spectral abyss again. Shimmers shine in your vision with the futile effort and the hissing slowly circles clockwise around you.

    You don't remember how you arrived here. You remember the last night and nothing out of the ordinary comes to mind. There were no strange figures, no crow on the fence or distasteful delicacies eaten. You expected no visitors and planned no visit.

    The hissing voice of the visitor stops before you at an uncomfortablyshortdistance. Foggy breath rolls across your face with the scent of wet clay, "I ssee you are sseeing... Welcome, Air-Breather."

    [​IMG]

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    Earth Breather is an asynchronously played fantasy tale. Confused? Don't be. Everything will be fine, right? Of course. It has to be or we wouldn't be here. Probably.

    Setting: Middle-Fantasy
    Fauna: Unlimited
    Flora: Moderately Hungry
    Environment: Mixed Hostilities
    Themes: The Unknown, Purpose, and Fate
    Timeline: You may play alongside another simultaneously, but everyone starts together as far as the timeline is concerned. I'm working to get a calendar up to keep everything organized. Fast-forwarding for long activities is welcome.

    What to expect? Things have started happening, and your character is about to get up close and personal with them. No, no, no... Ilur didn't declare war. The sun isn't dying. This something just you will be privy to. Perhaps it would be better you didn't know at all, but then how would we know you would succeed? Expect divine forces. Expect choices. Expect not always knowing why things are happening at first. Expect a burden. Expect consequences.

    Asyncronous? Well... treat it like a one-on-one RP unless you have someone that wants to hop into your leg of the tale with you. Run two characters simultaneously, if you wish, as they'd be on separate legs. I'm comfortable with a character coming from the outside and hopping into the story with another character if that character is open to it, but the opening sequence is solo. Fate has a way of bringing people together if that is what is needed. Just have both parties let me know that is mutually desired!

    Character Info Desired
    • Name: Simple enough, eh?
    • Species/Race: What be thee? What do they call your kind?
    • Appearance: Another semi-obvious entry.
    • Backstory: Nothing was interesting about yesterday. What about before that, if you remember?
    • Last Known Location: Speaking of yesterday... Where were you yesterday?
    • Cliches: If you could describe you character as a set of cliches, what would they be? Bumbling Red Mage? Alcoholic Battle Nun? Inconsequential Proprietor of Goods? Renowned Purveyor of Sultry Services? Irritable Disappointment to the Family Name? For clarity, you are welcome to rate these or otherwise explain them. This lets me know your capabilities as well as limitation. I highly recommend keeping you character within the realm of reason. Powerful characters are useful to more than just fate.
    • Daily Gear: What would you have you on a normal day?
    • Estate: Other than what you normally have on you, how would you describe your worldly possessions? Castle? Boat? Tuna Fish Canning Company? Lucky Totem Pole?
    • Top Three People Who Might Care About You: And please... why would they? Momma is obvious as you were her youngest before your father died, but why does Grumbum Harumph even notice your absence?
    • Top Three People You Might Care About: Do you have a lover? A friend? A sibling? If your lover, friend and sibling all burned together in the inn.... do you hold onto an old memory? Do you care about anyone?
    Player Info Desired
    • What do you expect of a story? We aim to please, do we not? Need humor? Need horror? Need... something?
    • Solo or Multi? Want to stick solo? Welcoming to random characters joining in? Want to play with a buddy?
    • Top things that tick you (the player) off in a story? Don't hold back on me. We all have things for this list.
    • What are three things you'd like to know about the world? You'll get background on the world appropriate to your character's cliches. Beyond that expected knowledge, what are things you are curious about?
    Please post characters below. If using a character with a history from other stories, please copy/paste for the sake of keeping things organized on my end.

    If you have questions or need a hand, let me know. I'm happy to help!
     
  2. Fraeyalise

    Fraeyalise Occult Obsessed Hopeless Romantic

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    So I totally started out on a character profile and about 3/4ths of the way through I realized that she is probably not suited to this RP. :c Would a character who fills a support role RPG-wise be any kind of useful here?
     
  3. Ihren

    Ihren New Member

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    I don't see why she wouldn't be.
    Healers go about their daily business without being carried too often.
    Cowardly locksmiths. Soothsayers. Even the blind.

    You are where you are for a reason and that reason, so far, does not appear to be your immediate demise.

    I am somewhat amused that the themes of The Unknown and Purpose are already here >.<

    I'm confident that I can work with what you provide. If there turns out to be some particularly impressive exception, I'll let you know.
     
    Last edited: Mar 12, 2016
  4. Fraeyalise

    Fraeyalise Occult Obsessed Hopeless Romantic

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    Okay! Well, here goes nothing. Please, I won't be offended at all if she doesn't work out so let me know. I love making new characters and I'm suuuuuper hesitant about this because of things and now I'm just rambling cause I'm rusty at writing and nervous. You know? xD

    Name: Rùna Oceri
    Species/Race: Humanoid, Faun, Satyr, Piper, Goat-Lady, take your pick.
    Appearance: Rùna is curvy and on the short side, with rich brown curls that fall to her shoulders. Her eyes are a dark, dark brown, but kind. She has tan horns that spiral out of her curls which she likes to decorate sometimes. Her wardrobe consists of mostly blues, purples, and greens paired with natural browns and creams. Her feet are perpetually in heels, due to the shape of her hooves. Her feet look human but where toes should be, there are hooves; she walks on her 'tiptoes.' Because of this, she has strong, thick calves and many adorable pairs of shoes for all occasions (including work in her garden and pajama slippers when she feels like not going barefoot). Her nose is broad and almost goat-shaped, while her brown eyes are upturned. Her face is usually dotted with paint, mostly under and around her eyes. Both of her ears (much more pointed and flatter than a human's), are pierced multiple times.
    Backstory: Rùna was taught everything she knows by her grandmother. It is tradition for one female every generation to learn the 'ways of their people,' if you can call it that. Rùna's aunt was picked for the generation before her, and her grandmother the one before that. Unfortunately, Rùna's aunt was killed at an early age by a mob for being a witch. Sometimes that happened. When Rùna moved out on her own to Bexley, she was recieved with a cautious welcome. However, since she doesn't really bother too many people, she's left alone. Those who seek out her help are given help freely: If someone wants a 'potion' she'll give them a mixture of tea leaves to brew. If someone needs her advice, she 'looks into the future' and tells them what they want (or need) to hear. Usually, people just need someone to listen, and Rùna tries to be that unjudgemental person for them. She's great with lovestruck youths, small children, and getting rid of spirits!
    Last Known Location: In her garden, trying to get a stubborn patch of weeds to up and leave already!
    Cliches: Kindhearted Healer Who Can Still Pack A Punch, Fashionable but Suspiciously Avoided Witch, Nature's Ally And Conduit
    Daily Gear: Belted pouch with: One (1) emergency tea, one (1) vial of emergency "+++ 100% good" potion, one (1) small ink vial, two (2) dip pens and one (1) small journal, wrapped in leather. Sharp scythe to keep things away from her is usually secured to her back (obviously has never been ambushed).
    Estate: Rùna's modest cottage at the edge of Bexley boasts a large, colorful garden in the back. Shelf after shelf is covered with various trinkets and treasures that may or may not be actual trash. Rùna also has a whole room dedicated to her clothing and shoes, along with the various horn decorations she's collected. Every so often, someone from the town will come knocking, desparate for help. Rùna has a specific place to meet with townspeople and sometimes even 'divine' for them. She likes to live cozily, with lots of pillows and soft things, but she's also pretty messy and kind of a pack rat.
    Top Three People Who Might Care About You: Rùna's grandmother, Hyacinth, always tried to set her granddaughter up for success. To see her continuing her studies and trying to help the people around her warms Hyacinth's heart. Jonan, a blacksmith's apprentice in Bexley, tries to check up on her every so often. He never forgot the medicine and care she freely gave his sick younger brother, allowing the boy to recover. He's a little scared Rùna is unsafe, living by herself on the outskirts of town. Lastly, Maple, her pet (familiar?) raven, would be very mad if Rùna didn't pay attention to her. Or at least leave her something to eat!
    Top Three People You Might Care About: Of course, Rùna has deep ties with her grandmother, especially since her parents aren't around anymore, physically (they're still alive, somewhere). Rùna also cares for the shop girl in town, but doesn't quite know her name. First, she has to actually talk to the girl. Lastly, Rùna cares for Maple, and really doesn't like to be parted from her.

    Player Info
    What do you expect of a story? I can't tell you how much I'd LOVE a [lovecraftian] horror RP, especially one dotted with humor. I like what's going on so far, with all this fate and the unknown business, and really I'd just love to see how I can develop Rùna's character. I've never gotten to RP her before, and if I don't like her or need to change her around, a horror RP would really be perfect. However, I'm open to just about everything.
    Solo or Multi? Multi! I don't mind solo, but I really like multi-person RPs better. I am kind of bad at coming up with plot things unless there's something already kind of shadowed out. I'm great with details, though! Also, I'd love love love it if someone wanted to be in the same part of the story as me, or vice versa. I'm no good figuring things out by myself and I think things are more fun this way! Plus, Rùna is in more of a support role, RPG-style.
    Top things that tick you (the player) off in a story? Stories that go nowhere because characters won't interact with each other because of character/player pride, angst, fear, lack of communication, etc. Posts that don't give me anything at all to work with (a few sentences are fine, as long as something happens or they are dense or something). Other than that I'm pretty flexible on story.
    What are three things you'd like to know about the world? How does magic work, especially white/healing magic (if it's even a thing)? What kind of technologies are to be expected? Who's that slithery guy in the picture and can I (the player) be his friend?
     
  5. Ihren

    Ihren New Member

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    I'll make your thread after I get this settled. I'm trying to accomplish anything while my daughter needs to be physically attached at all times... It isn't going well.. So!

    I'd love to do Lovecraftian with you if I was fluent enough to not insult the body of work. >.< I'll research a bit... but I am mostly just familiar with the tropes. Perhaps I'll be closer than I expect? I do accept guidance if you have a great reference that is short of reading a few books. :p

    Your issue with unacting other-characters is why I usually tire of multiple people. One player ruining the fun of three or more usually has suddenly negative things happening to that player. >.> You're welcome to bring someone with you on the timeline. :p

    Your Three Things!
    How does magic work, especially white/healing magic (if it's even a thing)?
    Good news! Magic is a thing. :p Fantasy without magic tends to get weird, imo. I hope you're ready for a read, because I'm taking this from my Fragments system. :)

    Magic exists in three forms: gaseous (fayth), liquid (mana) and solid (Dar'Ihm). Their are three type of magic accordingly: divine, arcane and natural. Let's focus on your likely source: natural.

    Your friend is going to be Dar'Ihm. Dar'Ihm are magical plants (for lack of a better summary) that sprout with incredible speed and to incredible size. Their locations are thus far unpredictable. A tree of oaken Dar'Ihm is just as likely in a desert as a forest or a cave, though it would sprawl in the desert without competition, burst through the treetops in a forest and wind through the caverns of a cave.

    Dar'Ihm, when it grows, draws it's power from the life of all life near it. It doesn't usually kill, but a farmer who had a Dar'Ihm mushroom sprout to 15 feet behind his home will see his crops wilt and foul, his pregnant wife miscarry and his old age set in incredibly quickly over the next couple of years.

    How to use it? The practical type. Fair enough. It can be used raw in potion crafting (which is really a sort of coincidental arcane magic), used to build magical items, or engraved to yield magical effects.

    Engraving: Engrave the Dar'Ihm to desired effect (heal, explode, warm, w/e). Speak the elementary magic words while tracing the engraved path. Step one of all natural magic are these words. This act is technically divine magic. Your character would be clueless about the origin but very familiar with the act. I can explain later if desired. The words 'melt' a piece of the Dar'Ihm into mana which flows following the engraving to achieve the effect. The effect is constant (not an instance of, but the process of). The effect can be stopped with a simple flick of the Dar'Ihm to break the flow or another elementary magical phrase. If flicked off, mana is thrown into the environment. This isn't ideal, but the engraving stays. If stopped with the words, the engraving is sealed and filled by the flowing mana. Annoying if you want to use that again soon, but convenient if you need to engrave something different.

    Potion crafting with Dar'Ihm is 4 parts water, 1 part Dar'Ihm, 2 parts hoping you have the right Dar'Ihm for your efforts. Each piece (leaf, bark, mushroom gill, etc) has patterns (like the engravings) at a tiny level. Swishing these around in most natural water sources will rub enough mana across the fibers to get the effect. Ingest -> Profit (or explode?). Mana is your water? Well, yes. It is natural, after all. At the level you pump from the well, it is tasteless, but that doesn't mean it isn't enough to start some potions going. Water can be more or less mana contaminated, but you've never had an issue either direction unless Maple knows an arcane familiar.

    Magic items? Yep. The process is actually quite the same. Engrave. Activate. Use. The benefit? Lots of space to engrave and lots of power at your disposal. The downside? They wear out as they melt themselves.

    What kind of technologies are to be expected?
    Arcane magic is most of the "Ooo... Ahhh!" technology. Teleportation, time manipulation, fireballs... these are usually arcane. Hedgewitchery (which it seems you'd be using) is almost entirely natural magic with a smidge of divine. A housewife of the era would likely know some basic natural magic, but doesn't often get the materials unless something special is going on. You probably have a connection or a stash of Dar'Ihm that you probably shouldn't mention to anyone.

    Exist: A rare airship, explosives, magic weapons, enchanted items, wards, lighting.
    Don't Exist But Could: Floating cities and magic carpets (the first is horrifyingly expensive to maintain and the second too expensive to be practical... and they'd dissolve while in use).

    As far as non-magical technology, traditional medicines don't exist due to natural magic usage. Chemistry and biology are in the fundamental stages of understanding. This is mostly involving arcane magic as they have the funding and the tools to make progress. There are crossbows, but they're expensive(!) contraptions either made for war or hobby.

    Exist: Arbalest, crossbow, catapult and other siege tech, amputation.
    Don't Exist: Gun powder and all derivative efforts, steam and combustion engines (though arcane engines offer some options), harnessed electricity, transplantation.

    Who's that slithery guy in the picture and can I (the player) be his friend?
    The slithery guy in the picture? I can't answer that :p And his friendship might be negotiable.

    Questions I Have!
    • Do you have a "ways of their people" in mind or is this open to the story?
    • What is the +++ 100% Good Potion? o.0 I like it. It amused me. But I'm not sure if it is sugar water and hope or magic and mystery. :)
     
  6. Fraeyalise

    Fraeyalise Occult Obsessed Hopeless Romantic

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    So, you already seem to have a pretty good grasp on lovecraftian things because a HUGE part of his work is characterized by the fear of the unknown. That was like Lovecraft's motto. Another huge thing with him were the ideas that humans are NOT the center of the universe, and in fact are completely optional to the real story of what's going on, which is pretty much unknowable to humans. Humans can't understand the eldritch truth of the universe because of their brains not being equipped to handle it, and if they try they go utterly crazy. It's not gorey really at all, and kind of the opposite of 'the true horror is the human condition' horror tropes Stephen King & Dean Koontz use a lot. For a recent example, the fairly new videogame Bloodborne has a lot of lovecraftian influences (although it doesn't seem like it at first). EDIT: Also the podcast Welcome To NightVale is pretty lovecraftian as well. END EDIT. For fairly short stories by Lovecraft, you could try The Music of Eric Zahn and/or The Dreams in the Witch House. His novellas are excellent but obviously they are longer than the short stories. Also, you should be able to find all of his work for free online, I am pretty sure it's in the public domain. Source for all this: H.P. Lovecraft is my absolute favorite author of all time and I've read everything he's ever written or hand a hand in. ^^;; Warning, though, he's pretty racist and sexist and it shows through some of his work. :/
    Do you have a "ways of their people" in mind or is this open to the story? This is totally open to the story. I don't have much in mind right now. c:
    What is the +++ 100% Good Potion? Me being silly xD It's more sugar water and hope. I wish more emoticons worked on the site, because what I had in mind was like a bunch of silly ones that convey that it's some good stuff.

    And your answers are super helpful! I feel like I can flesh her character out much easier now. c: I imagine her as definitely knowing how to do certain things, but not why they work, or even where they come from in the first place. She'd want to know, of course, but would most likely be to cautious and wary of the answers to really actively try to figure it out.
     
  7. Ihren

    Ihren New Member

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    Dandy! I'll give a shot at getting the world ready for your coming by tonight. Your first post is very close to what you have already read, so I'll get at least that much up before the wife gets home. :)

    Edit: Actually, identical as I can't find a way to customize it for you and keep the feeling without rewriting the entire bloody thing and changing the feeling. >.<
     
    Last edited: Mar 12, 2016
  8. Fraeyalise

    Fraeyalise Occult Obsessed Hopeless Romantic

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    Okay! That's fine <3 I'll post something soon and I'm super nervous about it so let me know if I get anything wrong! By the way I really love that title a lot!
     
  9. Nevermore

    Nevermore Stately

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    Name: Dragus
    Species/Race: Human
    Appearance: Dragus is a tall man, standing above six feet tall with broad, heavy shoulders. He is smaller than most blacksmiths, carrying considerably less bulk, but his arms and shoulders are bunched with the telltale muscles one gains swinging a hammer all day. The rest of him is less developed, but still lean muscle. He has to rely heavily on his work to showcase his skills because potential customers often judge him by his size first. His cheeks are full and covered in perpetual stubble, which he scratches off idly with a knife on occasion. He has hazel eyes that are sharp and fairly intelligent, for a blacksmith. His hair is short, curly and the color of flames.

    The most defining features on the blacksmith are his crooked nose and a gnarled scar that crosses its bridge, snaking up the center of his forehead. He would probably be considered handsome without the nose and scar, but his smile helps.
    Backstory: Dragus' past is a mystery wrapped in an enigma. He struggles with anything older than five years because of a severe case of amnesia. A hammer to the face will do that to a man. He was using a forging technique called wet forging, where one pours water on the hammer and anvil before striking red hot metal. The rapid evaporation causes a small explosion that removes scale and imperfections. Unfortunately for the smith one such explosion was more violent than he anticipated and his hammer was torn from his grip. It struck him in the face and he fell face first against the anvil, somehow avoiding getting hit with the hot iron. The only reason he knows his name is because it's written on his store's sign and his customers call him Dragus.

    He has pieced together as much as he can from items and papers scattered throughout his shop and home, but he still hasn't learned much in five years. The one thing he knows best is that he's a decent blacksmith.
    Last Known Location: His forge, working late on a new sword for Rosa. She'll be pretty upset when she shows up to claim it the next day.
    Cliches: Amnesia sufferer struggles with his past, blacksmith leaves sooty smudges on everything he touches.
    Daily Gear: Dragus has a large assortment of hammers and everything else a blacksmith would need to work fine steel into finer blades. His shop is littered with his tools and even after five years he's not sure he has them all. Numerous blades of various lengths are also scattered about, but he doesn't have a clue how to wield a blade. His clothes are plain. His trousers and apron are tough, brown leather and his shirt is thick, durable cotton. When he's not working he might through a vest on over his shirt, but he doesn't care about his clothes.
    Estate: His shop is also his home. It isn't small, but it also isn't large. He thinks it's just about the right size. The home portion is a couple of rooms, which is perfect for just one man. He has found evidence that others had lived there with him before, but he couldn't say where they were now. As far as he could tell, they didn't die, but left. The shop is almost as large as his home with plenty of room to move around and work comfortably. His whole estate is located on the edge of a bustling port town. He is far enough away from people that he doesn't feel crowded, but close enough to be easily accessible, which is great for his business. The old him was smart.
    Top Three People Who Might Care About You: A man named Roth that claims to be his best friend is one of the three that care about him. He hasn't told many people about his amnesia, but Roth got it out of him immediately. His knowledge has helped Dragus piece himself back together over the years, although it was slow going because Roth lived far away and couldn't visit often. Dragus felt more comfortable around him than anyone else.

    A she-knight named Rosa that bought blades from him exclusively is another one that might care. She swears up and down by his weapons and refuses to use anything made by anyone else. Rosa is the only other person that knows about the amnesia because she bought blades before his accident and is the one that found him. Dragus has never managed to tell her, but she is beautiful, tall and strong. Her face is regal, fierce and lovely. As far as he could tell, the old him had never said anything either.

    The third most likely to care is a woman in a picture holding a young girl. He doesn't know her name, but the picture makes him sad when he looks at it. Something inside him tells him the young girl is his daughter, and the woman her mother, but he's not sure if she was his wife or just a woman with whom he had a child. He thinks they lived with him at one point, but something must have gone wrong. It's possible this mysterious woman has some feelings for him still, but he couldn't say where she has gone.
    Top Three People You Might Care About: An ancient woodworker named Calther. This man must be more than 70 years old. His face has so many wrinkles it looks like a series of valleys and rocks, but he never stops smiling. Dragus has never met a happier man and Calther loves nothing more than to work with wood. He uses tools and knives purchased from Dragus to craft beautiful works of art (a few of which Dragus counts among his most prized possessions) and always carries on long conversations whenever he comes to buy new tools. Calther doesn't know about the amnesia, as far as Dragus knows. He's never told the old man, but he suspects Calther knows, though the woodworker would never pry. Dragus sees him as a father, since he can't remember his own.

    Though he can't confess anything to her, Dragus cares about Rosa. As far as he's found out without asking potentially dangerous questions nothing has ever happened between them. Part of him wants to believe that she cares about him too, but it's hard to tell if he's just her favorite smith, or something more. She's gotten him through rough days dealing with his amnesia and being close to her always relaxes the smith. He's always thought he'll say something eventually.

    His daughter, the young girl in the photo. He doesn't know her and can't remember her face outside the picture. All he knows is staring at the picture makes his heart ache. He hopes to find her some day.
     
    Last edited: Mar 17, 2016
  10. Ihren

    Ihren New Member

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    Ack. Pardon the delay, Nevermore! Notifications appear to have been made somewhat wonky with the forum changes!

    I should have a post up for you by the evening. I'm squashing php bugs at the moment and don't want to lose track of them!
     
  11. Nevermore

    Nevermore Stately

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    No worries. I'll be at work another couple of hours. Do you want me to post in the to And just respond to the first post or are you going to make another post for my character?
     
  12. Ihren

    Ihren New Member

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    If you two are looking to join in, then I'll merge you in when it is time. You will be responding to that same starting post, but in a different thread until the lines cross. Currently, Runa appears to be in a bit of shock with her personal space being violated... Let me skim your post now and get a vaguely relevant title up for you..... AND the baby just woke up. Consider this delayed, but feel free to prepare a post for what you know.
     
  13. Ihren

    Ihren New Member

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    Okedoke, Nevermore. You have a home, finally. In the Dark of the Forge

    Also, be aware that you can still answer the player section to both of our benefit.

    Player Info Desired
    • What do you expect of a story? We aim to please, do we not? Need humor? Need horror? Need... something?
    • Solo or Multi? Want to stick solo? Welcoming to random characters joining in? Want to play with a buddy?
    • Top things that tick you (the player) off in a story? Don't hold back on me. We all have things for this list.
    • What are three things you'd like to know about the world? You'll get background on the world appropriate to your character's cliches. Beyond that expected knowledge, what are things you are curious about?
     
  14. Fraeyalise

    Fraeyalise Occult Obsessed Hopeless Romantic

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    Yeah Nevermore! :D

    So I have another question! If he's starting in the same place as my character, does that mean it's like... one character right after another in the same physical space? Or can they see each other? Or is it like in different dimensions? Are we in the general same dimension/world in general? Or will this all be something we will find out in time?

    ...that's more than one question. I'm sorry ^^;;
     
  15. Nevermore

    Nevermore Stately

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    I figured it's just happening at different times. Any number of characters could experience the same situation, one after the other, we're just doing it at the same time. If/when our characters meet up later they will have started at different times and that's why they weren't together from the start.

    What do you expect of a story? Really, the story itself is what I expect. A dull story never lasts, but also one that is overbearing and too hard to follow won't last long either. I like emotion in my stories, characters that feel. The story doesn't need to be epic, just felt.
    Solo or Multi? Want to stick solo? This is up in the air for me. I welcome either one. I'd like the characters to all meet up eventually, though.
    Top things that tick you (the player) off in a story? I have seen numerous stories fall flat because no one is willing to propel it forward. The simplest thing, such as ending a night and starting the next day can cause issues. I'd like to see a story with plenty of collaboration so the players all know what needs to be done to move forward. If people don't agree, it will fail.
    What are three things you'd like to know about the world? I think there's only one thing I'd like to know, but you most likely can't answer that currently. I want to know who the players are, i.e. who's the bad guy? Who will run things or propel the story?
     
  16. Kitsune

    Kitsune Fox Lady of Madness!!! Staff Member

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    Messages:
    1,514
    Think I could still get in on this? I'm a pretty slow poster, like yourself, I am a parent, and my daughters are pretty high maintenance, but I think I could get one or two posts in a day, if I try hard. This looks to be pretty interesting. I prefer 1x1 role plays, as it's a lot of pressure with multiple people to post often. Let me know, and I'll think up a character.

    Also, if you don't, try baby wearing! My youngest (9 months) LOVES it, and with a simple Mai Tai, I can get a lot done around the house, even some writing, all while she snoozes on my chest.
     
  17. Ihren

    Ihren New Member

    Joined:
    Mar 10, 2016
    Messages:
    25
    Fraeyalise: You are not in the same room as each other. You do not see eachother. You are not back-to-back character experiences (though I did consider this, it fudges with things so I chose the other route). You are not in different dimensions. You are int he general same dimension/world in general. This is something you will find out in time... assuming your character pursues it. :)

    Nevermore: You're not wrong, but you're missing a piece to make it all jive. It is good to see your expectations. I had a feeling that is the route you were wanting to go, but didn't want to cut any possibilities until I heard back. :) We can probably all meet up eventually. Or even in simple passing where the author wants to reach out to the goat lady because the author knows them, but the player doesn't. ;) Your issue with story momentum is sort of an age-old issue with storytelling. How do you keep it moving? The good news is that the NPCs will keep moving. If you want to curl up into a ball and pretend it isn't happening for three weeks, that's fine.. but the powers at hand aren't going to wait for you to come back out to play before they get on with their own lives. As for your one question, I don't think this is obvious nor something you would be aware of (as the character) at this point. Runa has an idea of the situation, but that doesn't mean she has a guy with a target on his back in mind. As far as who is propelling the story? She is. Her tiredness. That's the most anyone knows at this point.

    Kitsune: You are welcome to come on board and run solo! Don't stress about the number of posts, in my opinion. We are, after all, a hobby. :) The baby wearing tends to work out better with females, I've found. My wife can pull it off, but she comes equipped with pillows. I have have some weight to gain to compete. :p I may try it if she goes bonkers again today, though. We have the Boba wrap fabric wrap around baby wrap... thing. I used it in the winter, but she didn't like it as much as with mommy. :/
     
  18. Kitsune

    Kitsune Fox Lady of Madness!!! Staff Member

    Joined:
    Apr 27, 2005
    Messages:
    1,514
    Ihren: I'm leaving the house in about an hour, but I'll think up a character and try to post tonight. As for baby-wearing, yes, built in pillows tends to help... Perhaps try wearing her on your back? I dunno if the boba will do that, I know my mai tai does, and our Infantino carrier. I've done it once, downside: I got slapped and my hair pulled a lot, but she had more fun, because she could see. Worth a try, though! I'll be back later to try and post!
     
  19. Ihren

    Ihren New Member

    Joined:
    Mar 10, 2016
    Messages:
    25
    Long hair pulled or beard pulled. The side doesn't matter. The downside is I can't site and work on scripts if she's on my back. :p The front usually works out until she remembers there is a keyboard to mash. I need to get her a spare one to destroy...
     
  20. Paladin_girl

    Paladin_girl Between the Chapters of a Dream Staff Member

    Joined:
    Dec 4, 2004
    Messages:
    6,344
    Gonna have to apologise here, Ihren. Let me know if this is a bit overdone / too "out there".

    Character Info Desired


    Name: Valis Shaehorn


    Species/Race: Dreamwalker (nicknamed Night-Hags) – a being that shifts between the unconscious and the reality realms. Occasionally mistaken for a hornless succubus or a poltergeist.


    Appearance (will draw her soon): Round of ears and soft of face, Valis' pale skin whispers of faint blue, tinted lightly when touched by illumination. Her auburn hair is long and silken. A visage prone more to smiling than frowning, Valis' almond-shaped eyes are coloured in a sagely light green and are usually half-lidded.


    Despite her pretty face, the Dreamwalker wears tattered robes and strides with the gaunt movements of a nomad. A broad hood hangs at her back.


    Underneath the humble garb is a hard shield and a large book, tailored with hard brown leather and rippling pages.


    Backstory: Valis is an orphan, but then again, so were most of the researcher-mages at her facility. The difference was of course, was that she had little choice in the matter.


    Typically known for their vicious, foul tempers, the Order of the Estoc was surprised to find a mellow, refined Dreamwalker just sitting and grinning by the doors of their libraries.


    Valis wasn't anyone's first choice for any scholarly undertaking. Perhaps there were those who pitied her or accepted her for sheer amusement alone. Nevertheless, she walked into her role of apprentice – and despite having studied for a decade, remained there up until this time.


    She pursued the craft of magic like a puppy to its master, carefully and lovingly invoking magicks beyond her comprehension – and whenever they failed, she apologised to all those surrounding her and tried again, this time with a little more determination and a little less fear.


    By the time she'd matured into an adult, Valis discovered that her interests lay in the subject of politics, tactics and war. She was still unable to conjure small animals or brew simple potions, but was happy to discuss appropriate parameters of lancers and argue the advantages of archery against knights on horseback.


    Her interests eventually swayed another way: storytelling. Secretly, as part of her research, she started to pry into her colleague's slumbering minds to watch whatever lurked there…


    Last Known Location: The Grand Library, burrowing her book into a text named 'The Vale of Aldaroc'.


    Cliches: The clever airhead.


    Occasionally showing her brilliance at the worst possible time, Valis otherwise seemed utterly disconnected with the world she lives in. If a disaster was ever imminent, her reactions are either wisely considered first – or she's caught in traps long after they're set loose.


    Or as she would put it, “I'm pretty lucky to be alive up to this point, aren't I?”


    Daily Gear: A small knife for taking samples, a battle staff, a story book, a pair of leather gloves, a pair of spectacles, an insignia ring bearing the Order of the Estoc's sign (two fish jumping over a sword).


    Estate: Tucked into the tall towers of the Order's libraries, the modest scholarly dwellings are mercifully private. Valis' home is three stone walls, with a gap leading out towards a large balcony, barely hidden behind a pair of gossamer curtains. At the top of the room's bizarre, triangular shape, Valis' bed bulges outwards, covered in tufty cushions and open volumes. It's not entirely clear how she sleeps, but the pillow at her desk suggests that it's more a storage device and not a place of rest.


    Books, dreamcatchers, plants and odd gimmicks are everywhere, from the tall windows to the wooden door.


    The only thing that's been untouched by this cosmic disaster however, is the pristine white-wood bookshelf, which is lovingly looked after.


    Top Three People Who Might Care About You:


    Lentil Feederbottom - This playful street urchin has ran alongside Valis since they were children. As Valis grew tall and slender, Lentil became broader and rounder. Although he occasionally belches out one joke after another, he's watched out for his friend – particularly when she's forgotten how to work the stairs.


    Lady Chetwood – The Warden of the Order, nicknamed “The Steel Lady”.


    Stern and quiet, the Lady observes first and expresses later. Whilst some may have seen Valis as ridiculous or expendable, the Lady turns the arguments around, explaining that there is some use in expendable people. Although she would never admit it, Valis' cheerful and bizarre moments of insight have given the Steel Lady more value than the constant pooh-poohing among her fellow superiors.


    Ashesto the Songstress – A priestess who gave Valis sanctuary. When Valis started entering her dreams, Ashesto suggested that Valis went to the Order.


    Top Three People You Might Care About:


    Falere Ringstock – A songstress and one of Valis' first loves. An honest and brave woman with a broad smile, Falere introduced Valis to the world of creativity, pulling her out of the stuffiness that festered within the Order's halls. The romance ended amicably, though bittersweet.


    David – an ageing nomad that tells Valis stories. Valis brings the wine – David tells the stories. A warm-hearted war veteran who still carries the shattered hilt of his sword, he charges no fees for his tales. He merely asks for a warm hearth, a quiet place to pray and souls to devour.


    Otherwise, he's mostly harmless.


    Solitaire the Dove – another Dreamwalker, ironically named due to the feathers on his albino skin. His back has no wings. Although they have never met, the unexpected bond has been a source of calmness for Valis. Whenever they have a moment to talk, it's often full of mirth, with every moment deeply cherished.


    Player Info Desired


    What do you expect of a story?


    A mix of horror, mystery and humour is always appreciated, but I'm happy to branch out into slants of high fantasy or 'weird' fiction.


    Totally flexible.


    Solo or Multi?


    Both. I'm pretty sure that Valis will run into something offensive. Like a pole.


    Top things that tick you (the player) off in a story?


    Irrelevant information. It's great to know that there's something totally unique and fancy – but unless it impacts the story, a fantasy tree is still a tree.


    Lack of character development. Action is great, but that's not all that makes a story. If it was, then the Telltale Heart would be just a sentence.


    Deus exes. Latin for “Are you fucking kidding me?”


    What are three things you'd like to know about the world? You'll get background on the world appropriate to your character's cliches. Beyond that expected knowledge, what are things you are curious about?


    The worldwide situation – situations and impending conflicts (that affect everyone as a whole.)


    Common uses of transportation (I know. I'm dull.)


    A brief history of the world.