The warmth of the floor awakens you with sudden heat. Fluttering your eyes, the dark visage refuses to change. Complete darkness. A silky hissing slinks in and out of hearing in the distance. Your ears ring as they strain to follow the sound. The coarse grain of rough stone presses against your back and through the weight of your body you feel a determined, heaving vibration. Blindly, you check yourself. The air is thick and wet between your fingers as you check your extremities. Though covered in crumbling grit through and through, you are physically intact. You feel familiar fabric and assume your clothing is your own. All tools and weapons are nowhere to be found although their locations are rife with fine, soft sand. While your hands were busily fidgeting, your mind was working through the ringing. Your shuffling and scraping echoed only slightly: wherever you are, the area is decently sized and enclosed in hard stone. The hissing skulks slowly from left to right ahead of you. Uneasiness grips your body as your eyes strain into the spectral abyss again. Shimmers shine in your vision with the futile effort and the hissing slowly circles clockwise around you. You don't remember how you arrived here. You remember the last night and nothing out of the ordinary comes to mind. There were no strange figures, no crow on the fence or distasteful delicacies eaten. You expected no visitors and planned no visit. The hissing voice of the visitor stops before you at an uncomfortablyshortdistance. Foggy breath rolls across your face with the scent of wet clay, "I ssee you are sseeing... Welcome, Air-Breather." Earth Breather is an asynchronously played fantasy tale. Confused? Don't be. Everything will be fine, right? Of course. It has to be or we wouldn't be here. Probably. Setting: Middle-Fantasy Fauna: Unlimited Flora: Moderately Hungry Environment: Mixed Hostilities Themes: The Unknown, Purpose, and Fate Timeline: You may play alongside another simultaneously, but everyone starts together as far as the timeline is concerned. I'm working to get a calendar up to keep everything organized. Fast-forwarding for long activities is welcome. What to expect? Things have started happening, and your character is about to get up close and personal with them. No, no, no... Ilur didn't declare war. The sun isn't dying. This something just you will be privy to. Perhaps it would be better you didn't know at all, but then how would we know you would succeed? Expect divine forces. Expect choices. Expect not always knowing why things are happening at first. Expect a burden. Expect consequences. Asyncronous? Well... treat it like a one-on-one RP unless you have someone that wants to hop into your leg of the tale with you. Run two characters simultaneously, if you wish, as they'd be on separate legs. I'm comfortable with a character coming from the outside and hopping into the story with another character if that character is open to it, but the opening sequence is solo. Fate has a way of bringing people together if that is what is needed. Just have both parties let me know that is mutually desired! Character Info Desired Name: Simple enough, eh? Species/Race: What be thee? What do they call your kind? Appearance: Another semi-obvious entry. Backstory: Nothing was interesting about yesterday. What about before that, if you remember? Last Known Location: Speaking of yesterday... Where were you yesterday? Cliches: If you could describe you character as a set of cliches, what would they be? Bumbling Red Mage? Alcoholic Battle Nun? Inconsequential Proprietor of Goods? Renowned Purveyor of Sultry Services? Irritable Disappointment to the Family Name? For clarity, you are welcome to rate these or otherwise explain them. This lets me know your capabilities as well as limitation. I highly recommend keeping you character within the realm of reason. Powerful characters are useful to more than just fate. Daily Gear: What would you have you on a normal day? Estate: Other than what you normally have on you, how would you describe your worldly possessions? Castle? Boat? Tuna Fish Canning Company? Lucky Totem Pole? Top Three People Who Might Care About You: And please... why would they? Momma is obvious as you were her youngest before your father died, but why does Grumbum Harumph even notice your absence? Top Three People You Might Care About: Do you have a lover? A friend? A sibling? If your lover, friend and sibling all burned together in the inn.... do you hold onto an old memory? Do you care about anyone? Player Info Desired What do you expect of a story? We aim to please, do we not? Need humor? Need horror? Need... something? Solo or Multi? Want to stick solo? Welcoming to random characters joining in? Want to play with a buddy? Top things that tick you (the player) off in a story? Don't hold back on me. We all have things for this list. What are three things you'd like to know about the world? You'll get background on the world appropriate to your character's cliches. Beyond that expected knowledge, what are things you are curious about? Please post characters below. If using a character with a history from other stories, please copy/paste for the sake of keeping things organized on my end. If you have questions or need a hand, let me know. I'm happy to help!