Lore Ether Sails

Discussion in 'Role-Playing' started by Isa, Dec 17, 2016.

  1. Isa

    Isa Dovie'andi se tovya sagai

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    As mentioned in the first post technology is based around crystals, they give ships the lift and maneuverability necessary to soar through the open air, they light peoples homes, and are at the core of every weapon. Gunpowder is unheard of and in it's place people use weapons crystals of various kinds. The most commonly seen use of weapons crystals is in gauntlets. Gauntlet's are a lattice work of copper wiring that wraps around the users arm over a leather glove and holds the weapons crystal in the palm of the users hand. while aiming a gauntlet takes practice early novices are more inclined to fire them by accident as the gauntlet relies on the wielders mental commands. Every person reports a different feeling from crystals, for some it's a cold weight on their hand, for others a tingling sensation. Rapid and steady use of a gauntlet will cause it's wire cage to overheat and it's not unheard of for soldiers to be burned by their weapons after prolonged fights. Like with long guns and cannons though gauntlet fire is easily recognized by the white glowing orb of etheric power released along with the sharp cracking sound that often accompanies weapons crystals being activated.

    The next common use of weapons crystals is in long guns. while more accurate than a gauntlet long gus are expensive to maintain as they use more copper than their smaller cousins, Long guns are more destructive but rely on an attached tank of water to keep their copper coils from over heating and melting the weapon. although able to discharge more power than a gauntlet crystal and known to be more accurate few people use long guns outside of the military due to the need to learn to activate the crystal without touching it.

    Aboard ships aeronauts rely on massive weapons crystals for their cannons that are augmented by a set of focusing crystals built into the cannon's barrel. While still prone to overheating the crystals usually require a small crew of five men to aim and steady when firing as they are mounted on a pivoting ball bearing allowing skilled gunnery crews to aim in nearly any direction. Because of their improved strength the crystals used in cannons draw power not from the ether of the air but from a ships power crystal. The improved power though comes at a cost as they can easily explode with devastating results if hit by an enemy blast.


    Aboard ships crews lives depend on three sets of crystals- the main power crystal which draws in etheric power and converts it to electricity, the lift crystal which draws in power from the main power crystal and converts it into lift and then a series of trim crystals which allow the ship to turn and pivot around the lift crystal. larger ships often times have more than one power or lift crystal sacrificing mobility for more power and the ability to rise higher into the sky.

    Power crystals and lift crystals though now common on infrequently produced as the enormous vats in which they are grown can take centuries to produce a single crystal. Although nobody truly understands how the vats work as they were created long ago by the same people who built the spires each spire has at least one family that is dedicated to cultivating the crystals grown from them and has refined the practice to an art. In modern times the only ships owned privately are those that have been retired from military service as many spires have passed laws requiring all new power crystals be sold to their fleets.

    Power crystals though are extremely valuable not only for their ability to provide power to lift crystals but also because they provide the electricity necessary to use ether sails, and because they provide power to the ships shroud it's primary defense against other ships. Invisible to they naked eye a ships shroud will burst into an electrified net if hit with the condensed etheric energy of cannon fire and must be broken through before the ship itself can be damaged. The stronger a power crystal is the thicker and more protective a shroud can be. However a new power core is considered extremely inefficient gaining in efficiency over time and not truly being productive until it's had a few generations of use for it to change it's latticework of crystal routes to better channel etheric current into electricity.
     
  2. Isa

    Isa Dovie'andi se tovya sagai

    Joined:
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    Cats:

    Found in every Habble of every spire the cat's of Carna are intelligent with their own language and while they can understand human speech their vocal cords prevent them from speaking in it. While some cat's can weigh up to 30lbs most of them are still large creatures at half that weight. Most of the time cat's avoid humans and distrust them, while humans return the favor by viewing them as beast at best and pest at worst, A few humans take the time necessary to learn their language and by their deed and actions have earned the cat's respect and as such have earned what is known as a cat-name among felines marking them as one to be respected. The cat's organize themselves into clans with a single chieftain ruling as much through fear and power as respect, while not uncommon for a single clan chief to rule over an entire Habble it's equally common to find multiple clans fighting for supremacy and control of the numerous side passages of the spires where the confines prevent humans from reaching them. The few cat's that have befriending a human or family are still their own creatures and treated more like close relatives and friends than pets. Few ships have cat's aboard and when they do they are often the close friends of a crewmember and considered valuable for keeping smaller pest like rats and mice from damaging the sensitive wires of the ship.

    Dealing with cat's often requires a great deal of patience and interactions between cat's can take hours with them ignoring each other before one breaks down and admits they are less than the other.

    Ether:
    Etheric currents flow through the skies of Carna in steady flows allowing them to have been mapped ages ago and permitting navigation between spires. However Aeronauts learn early on that exposing their eyes to the ether distorts the mind and can drive some people mad and so wear protective tinted goggles when on deck. harder metals such as steel and iron corrode quickly in open air due to the ether's influence and so Marines and Aeronauts alike learn to regularly inspect their weapons and equipment to insure the copper coats of their gear is intact and no cracks or thin patches have developed. Mist rot can eat through metal in minutes and once it sets in is nearly impossible to remove. However the ether also allows ships to travel through the currents quickly by deploying electrified ether silk along their base and sides as sails to catch the current and propel them. Like wood Ether silk is found only on Carna's surface and is valuable less for it's benefits aboard ship and it's ability to absorb blast from weapons crystals and more for the difficulty in harvesting it from the often deadly silkweavers.

    Surface:
    Covered in mist that extends miles into the air the surface is a foreboding place. While rare and hearty individuals brave the surface regularly most people never survive more than two or three trips before being killed by surface beast either in the wilderness or by one of the many poisons and venoms the creatures are born with. Without exception surface creatures are driven mad by the smell of human blood and will attack relentlessly when exposed to it until they are killed making them particularly dangerous to the lone hunter. Surface creature hides range from fur, thick chitinous plates, and even sturdy scales.

    Warriorborn:
    Every family in the spires has some traces of the warrior genes with a few people each generation being actual warrior born. While considered less than human by many warrior born are common sights among careers that involve fighting where their inhuman strength, enhanced reflexes, and speedy healing are vital assets. Warriorborn can be readily identified by the slitted pupils of their cat like eyes and a naturally more graceful bearing. Like cat's they have excellent night vision and as long as their is even a dim light can see perfectly fine, their sens of hearing is also heightened. Their exceptional traits come at a cost, their bodies burn hotter than most peoples making them feel feverish to the touch and they have a heightened metabolism requiring them to eat three or fore times as much food as someone else with the same build.
     
    Last edited: Jan 22, 2017