Lore League of Legends: Champions

Discussion in 'Archives' started by Shadow, Jul 30, 2010.

  1. Shadow

    Shadow Guest

    ATTENTION: THIS IS STILL UNDER CONSTRUCTION


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    Name: Akali, The Fist of Shadow

    Bio: There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness - all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Akali is one of these shadow warriors, entrusted with the sacred duty of Pruning the Tree - eliminating those who threaten the equilibrium of Valoran.

    A prodigal martial artist, Akali began training with her mother as soon as she could make a fist. Her mother's discipline was relentless and unforgiving, but predicated on the fundamental principle: ''We do that which must be done.'' When the Kinkou inducted her into the order at the age of fourteen, she could slice a dangling chain with a chop of her hand. There was no question - she would succeed her mother as the Fist of Shadow. She has had to do much in this role which others might find morally questionable, but to her it is in service of her mother's inviolable doctrine. She now works with her fellows Shen and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.

    Abilities

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    Basic attack
    Akali throws her kama at her target, and much like a boomerang it comes back. It can also be used for close range fighting.

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    Mark of the Assassin
    Duration: Lasting 2 posts.
    Costs: Consumes a moderate amount of energy.


    Akali touches the opponent on bare skin, marking the opponent with a black symbol. Any attacks done by Akali at the marked opponent will cause her blows to hit harder and faster.

    Tip for fighting with Akali: Try and make room to apply the Mark of the Assassin at. It doesn't work on anything not physically part of your opponent. It works extremely well against opponents fully made out of rock or not wearing any clothing or armor.

    Tip for fighting against Akali: Avoid fighting Akali physically when you are marked until it goes away. Try avoiding and attacking long distance.

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    Name: Alistar, The Minotaur

    Bio: The mightiest warrior ever to emerge from the minotaur tribes of the Great Barrier, Alistar defended his tribe from all of Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, Baron Darkwill's youngest son, and commander of the Noxian expeditionary force. When Alistar returned home, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus's elite, slaughtering them by the hundreds. Only the intervention of some of Noxus's most skilled summoners checked Alistar's rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator pitted in endless battle for the entertainment of Noxus's wealthy leaders. Alistar's once noble soul slowly twisted, and he would have been lost to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly-formed Institute of War as a champion, hoping to one day visit his final vengeance against Noxus and to find the girl who once again gave him hope.

    Abilities:

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    Name: Anivia, The Cryophoenix

    Bio: In most lore, the phoenix is a creature of fire that rises from its own ashes. What few know, however, is that phoenixes are elemental beings, formed by the eternal essences of their native world. Anivia was conceived on a world such as this - a being of the coldest winter, a creature of pure elemental ice. On her world, Anivia was the protector of the frozen wastes and all those with the spirit to endure in such unforgiving places. She was consulted as a creature of great wisdom, one who could not die and who had seen the world renewed several times. Somehow, Anivia knew that the day would come when she would be plucked from her home and pulled across worlds, and when that day came, she received the call with grace. Seeing the imbalance and injustice on Runeterra, a world lacking elemental protectors, Anivia took residence at the League of Legends.

    ''Some say the world will end in fire, some in ice. Anivia awaits the inevitable latter.''

    Abilities:

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    Name: Blitzcrank, The Great Steam Golem

    Bio: The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However it has also produced many wonders, of which the Great Steam Golem is one. Now known as Blitzcrank, this automaton was the creation of a team of doctoral students from Zaun's College of Techmaturgy. However, as is often the case, credit for the golem's creation was taken by another Professor Stanwick Pididly - though most now know the truth. It took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, Blitzcrank was designed to fight.

    ''The Great Steam Golem is quickly becoming the most feared magical automaton in all of Valoran.''

    Abilities:

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    Name: Ezreal, The Prodigal Explorer

    Bio: Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.

    One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an Amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.

    ''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.

    Abilities:

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    Name: Gangplank, The Saltwater Scourge

    Bio: Growing up in the city of Bilgewater isn't easy. Gangplank was born the son of the dread pirate captain Vincent the Shadow. One might think this would have spoiled the boy with a cushioned life of privilege, but the truth is quite the opposite. Vincent wanted his son to grow up tough and strong, so he was extremely hard on the young Gangplank. It worked. The boy was the most ruthless and feared pirate in all of Bilgewater, and his daddy was never more proud than on the day of his son's eighteenth birthday - when Gangplank stabbed his old man in the back and claimed the ship for his own. However, the world is a dangerous place for pirates and Gangplank could read the writing on the wall. It was time for Bilgewater to have their own champion to represent them in the League of Legends, and who better than the fiercest pirate of them all?

    ''Yo ho, blow the man down. Or at least shoot him when his back is turned and steal all his booty.''

    Abilities:

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    Name: Janna, The Storm's Fury

    Bio: There are those sorcerers who give themselves over to the primal powers of nature. Originally an orphan growing up in the chaos that is the city of Zaun, Janna eked out what living she could on the streets. Life was tough for the beautiful young girl on her own. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. As many magicians do, she discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight. Seeking to right the injustice in the world, particularly the insanity that has become the city of Zaun, Janna has brought her ethereal skills to the League of Legends.

    ''Do not be captivated by Janna's beauty. Like the wind, she is one gust away from terrible destruction.''

    Abilities:

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    Name: Kayle, The Judicator

    Bio: There is a world far away where an ancient conflict still rages. Kayle was a champion in her war, the fair bringer of justice, and there are those that call her an angel. However, there are many who would call her a murderer or monster. Kayle tirelessly fought for her people, bringing enemies to their knees. That is, until the day she was summoned. Plucked from her conflict, Kayle at first raged - until she saw the cause for which she had been called. Now she has brought her role to Valoran, dispensing her brand of justice to the League of Legends in an attempt to salvage the very survival of the planet. She is a striking winged figure. Though incredibly beautiful, Kayle hides herself under armor, knowing that justice is so often an ugly thing. Despite her newfound life, there is still a part of her that yearns for her home.

    ''In the League of Legends, Justice comes on swift wings.''

    Abilities:

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    Name: Morgana, Fallen Angel

    Bio: There is a world far away where an ancient conflict still rages. Like so many wars, this war split families. One side called themselves angels, claiming to be beings of perfect order and justice. Those that fought against them believed the angels to be tyrants, creatures incapable of seeing the larger view. Morgana was one who fought against what she perceived as the tyranny of the angels, and for that she was branded ''fallen''. Morgana was not innocent, having taken to the practice of the black arts in an effort to fight against the general of her enemy's army - her sister, Kayle, who had long ago disavowed any filial connection. Then, as the two were locked in what might be their final conflict, they were suddenly summoned to Valoran. Morgana now fights in the League of Legends, but only with the goal of destroying her sister before returning home.

    ''While some call Morgana 'fallen', she enjoys more clearly defining this status to her enemies.''

    Abilities:

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    Name: Nidalee, The Bestial Huntress

    Bio: There are few dwellers, let alone champions, residing in the blasted and dangerous lands that lie south of the Great Barrier. Much of that world still bears the scars of past Rune Wars, especially the mysterious Kumungu Jungle. There are long-forgotten treasures in these strange places which many risk life and limb to acquire. The champion known as Nidalee was only a young girl travelling with her treasure-seeking parents when they lost their way in the dense, rainy jungles. The jungle was unforgiving, and she watched her parents suffer agonizing final days as they fell victim to a mysterious and vicious disease. As improbable as it was for a child to survive in the inhospitable jungle by herself, she did just that. Her youthful innocence and a fortunate naivete caused her to appeal to the beasts of that place and she was taken in by a family of cougars and raised as one of their own. She grew and somehow absorbed the raw magic of the dense wilds, evolving beyond both her human physiology and her feline affectation. On one pivotal day in her life, standing over the torn remnants of a Noxian squad of woodcutters, Nidalee chose to rejoin the so-called civilized world, to fight in the League of Legends so as to protect the vast woods from both Demacia and Noxus.

    Nidalee was taught to fight by her feline family, battling viciously with tool and nail. Something in her feline ways may draw you to her, but remember that she is no pussycat.

    Abilities:

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  2. Shadow

    Shadow Guest

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    Name: Amumu, The Sad Mummy

    Bio: Perhaps one of the oddest champions in the League of Legends is the yordle known as Amumu. His life before joining the League remains unknown - especially to Amumu. All he remembers is that he woke up alone inside a pyramid within the Shurima Desert. He was entwined in mummy wrappings and he could not feel his heart beat. Furthermore, he felt a deep sadness that he could not entirely explain; he knew he missed his parents, though he could not remember who they were. Dropping to his knees, Amumu wept into his bandages. No matter what he did, it seemed he could just never stop his tears or sadness. Eventually he got up off his knees to mope and wander the world, making his way to the League; it would seem that even the raw power of unleashed emotions can be used to benefit the plans of summoners.

    ''Things are bad when Amumu is crying, but they're much worse when he's angry.''

    Abilities:

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    Name: Annie, The Dark Child

    Bio: In the time shortly before the League, there were those within the sinister city-state of Noxus that did not agree with the evils perpetrated by the Noxian High Command. These outcasts sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple, a grey witch and a cabal warlock. Together they resettled their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. This couple's child, Annie, now comes to the Institute of War to pursue her calling. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. At the age of two she miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear, ''Tibbers,'' by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy.

    ''Even for a child, being a champion in the League of Legends isn't child's play.''

    Abilities:

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    Basic attack
    Annie can conjure a thin mana shield that reflects most minor magic attacks and even some physical attacks.

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    Disintegrate
    Duration: Instant.
    Costs: Consumes a small amount of mana. Recovers half mana if the throw harms the target.


    Annie hurls a mana infused fireball, dealing damage and refunding half mana cost if it succesfully harms the target.

    Tip for fighting with Annie: Annie is powerful against and with magic, but weak versus physical attacks. Try and avoid them by flinging quick fireballs or using your Ultimate to keep them at a distance.

    Tip for fighting against Annie: Annie is weak against physical attacks, try dodging her fireball attacks and get close to hit her.

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    Name: Ashe, The Frost Archer

    Bio: As a direct descendant of Avarosa, one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra known as Freljord, Ashe mirrors her ancestor's unparalleled mastery of the bow. Ashe has come to the Institute of War in service to the Institute's summoners, seeking enough influence and favor to finally bring peace to her realm - a realm that has endured civil strife since the Time of the Three Sisters. With enough victories under her belt, she hopes to have the means to finally claim the throne that had long eluded Avarosa.

    ''It's a good idea to spread out. Ashe can hit five birds with one arrow.''

    Abilities:

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    Name: Cho'Gath, The Terror of the Void

    Bio: There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Cho'gath is a creature born of the Void, a thing whose true nature is so horrific most will not speak its name. Its fellows have been poking at the dimensional walls for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. A way in they have found, as something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'gath. Fortunately, the power of the summoning has chained Chogath to the League of Legends, where it uses its Voidborn abilities to help decide the fate of the world. It knows what it would choose, if given half the chance.

    ''Woe betide the day when Chogath grows weary of the League.''

    Abilities:

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    Name: Corki, The Daring Bombardier

    Bio: The devices created by Heimerdinger and his colleagues have changed things for the yordles that came with them to Pilltover. They have embraced science as a way of life. Corki, for one, can't imagine what he would do if he couldn't fly. As an ace pilot and part of the Bandle City Expeditionary Force (BCEF), Corki and his squadron - the Screaming Yipsnakes - soar over Valoran, exploring places unknown. From time to time, they are called upon to fight against those things that threaten the safety of the City of Progress. Of any of the Screaming Yipsnakes, it is Corki that is most renowned for bravery and remaining cool under fire. Perhaps this is why he chose to follow Heimerdinger to the League of Legends - to test his daring even further against the best the world has to offer.

    ''He is Corki - death from above!''

    Abilities:

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    Name: Dr. Mundo, The Madman of Zaun

    Bio: It is said that the man now known as Dr. Mundo was born in the city of Zaun without any sort of conscience. Instead, he had an unquenchable desire to inflict pain through experimentation. By the time he was five, most of the pets in the neighborhood had gone missing. By his teenage years, his parents were nowhere to be found. By the time he had legally acquired his license to practice medicine, he had been acquitted of 38 charges of murder by the Zaun authorities; the lack of evidence made prosecution impossible. Unfortunately, the city-state of Noxus regards such behavior as a sign of initiative and ambition, rather than inhumanity. Dr. Mundo was recruited to fight for Noxus in the League of Legends. He continues his experiments to this day, even using himself as an experimental subject.

    ''Beware the Madman of Zaun. In his eyes, you are already dead.''

    Abilities:

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    Name: Evelynn, The Widowmaker

    Bio: Evelynn's origins are clouded in mystery, though it is clear upon first seeing her that she is not quite human. Some theorize that she was cursed with a mild form of vampirism as a child. Others suggest that her savagery in combat was so great that she has magically morphed into the hungering beast her opponents see on the battlefield. Evelynn simply smiles when hearing these stories, baring her razor-sharp fangs and teeth. Whether or not she herself knows her origins is unclear, but her recent admission into the Institute of War as a champion has certainly gained the attention of summoners more focused on the here and now.

    ''While Evelynn may have been given her title of ''The Widowmaker'' through legend, she earns it time and time again on the Fields of Justice.''

    Abilities:

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    Name: Garen, The Might of Demacia

    Bio: Throughout Valoran, the resolve of Demacia's military is alternatively celebrated or despised, but always respected. Their ''zero tolerance'' moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee or surrender under any cirumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title ''the Might of Demacia'', is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Blade Mistress. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades.

    Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Blade Mistress again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence.

    ''The most effective way to kill an opponent is to slice through the man next to him.''
    - Garen, on front line strategy


    Abilities:

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    Name: Gragas, The Rabble Rouser

    Bio: The foothills of the Great Barrier are home to the hardiest people found anywhere on Valoran. Only those with great fortitude and endurance dwell in what is perhaps the most rugged and unforgiving environment anywhere on the face of Runeterra. It is here that the mighty Gragas keeps permanent residence, living south of Noxus. This behemoth of a man has long eschewed the rigors of civilization for what he calls his slice of paradise; he has no neighbors to bother him and plenty of space to pursue his life's ambition - brewing. Grogs, ales, meads, and wine - nothing is beyond his skill to brew. What makes Gragas a truly special brewmaster, however, is his proximity to a large and powerful nexus. The magic of this nexus has seeped into his fermented creations, and Gragas has consumed enough of his own poison over the years to slake the thirst of an army. This arcane alcohol has caused Gragas to swell both in height and girth; he looms over the tallest of men and boasts nearly twice their width. To complement his immoderate size, Gragas has developed an ornery temper - one fueled by liquor and raw magic. His infrequent sojourns into Nexus for supplies always unfold the same way: Gragas enters a Noxian tavern, Gragas gets into several fights, Gragas lays out countless citizens, and finally Gragas flees for the foothills with Noxian constables in hot - though reluctant - pursuit. His misadventures have garnered him the attention of several summoners in the League of Legends, and he is now a willing champion in the arenas... doling out hard liquor and harder fists.

    Abilities:

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    Name: Jax, Grandmaster at Arms

    Bio: It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case for Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. The self-proclaimed ''Armsmaster of the League'' has rattled off a streak of consecutive wins that to this day has not been matched. Concerned that the perceived objectivity of the battle arenas would be questioned by a fighter who was unbeatable, the League at one time created special sanctions for Jax. The burly fighter responded by imposing his own special condition as a means of protest he limited himself to fight using only a brass lamppost. Neither the League's sanctions nor his own put a significant dent in his winning ways. The League has since rescinded its sanctions, but Jax has not. To this day, he fights and fights well with his trusty brass lamppost.

    ''Be advised - there have been an outbreak of lamppost-shaped bruises in the League of Legends.''

    Abilities:

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    Basic attack
    Jax strikes with his brass lamppost, and is a pro at swinging that heavy thing around.

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    Leap Strike
    Duration: Instant.
    Costs: Consumes a small amount of energy.


    Jax leaps toward a target from far away. If it's an enemy, he smacks it in the face with his lamppost.

    Tip for fighting with Jax: Jax is a master of weaponry. No matter what weapon, you can RP that Jax is a pro with it and has increased agility and strength with it.

    Tip for fighting against Jax: Jax can leap towards you if you are long ranged. Best way of dealing with Jax is to focus him down with heavy spells or heavy sets of melee attacks.
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    Name: Karthus, The Deathsinger

    Bio: The vast quantities of magical energy that have been released during Valoran's numerous Rune Wars have scarred much of Valoran. Many remote locales continue to be twisted by residual magic, making them places where few dare to go. The Howling Marsh is one of these places, and the self-appointed overlord of this land is the lich known as Karthus. Some speculate that Karthus was a mage who, in life, was foolish enough to enter the fetid waters seeking his fortune, and that he was forever transformed by whatever dark magic permeates the swamp. On the darkest of nights, Karthus is said to sing the tales of those who have succumbed to the swamp, past and present.

    ''There's a proverb about death: 'Death is death and will hear no denial.' Karthus nods, knowing the ultimate truths therein.''

    Abilities:

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    Name: Kassadin, The Void Walker

    Bio: There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men. Though such knowledge is lost to the modern day, there are those who have unwittingly discovered what lies beyond and have been unable to turn away. Kassadin is such a creature, a man once forced to look upon the face of the Void and who was forever changed by it. Once a seeker of forbidden knowledge, he discovered that what he sought was something else entirely. Though a part of him died that day, he knows that he must protect Valoran from the things scratching at the door, waiting to get in and visit their torments upon the world. They are only one step away, something to which the appearance of the abomination known as Cho'gath attests.

    ''If you look upon the Void, you can't put it behind you. If you look upon Kassadin, he is probably already there.''

    Abilities:

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    Name: Katarina, The Sinister Blade

    Bio: Many of the noble daughters of Noxus are content to live their decadent lives of privilege. Not so with Katarina. Daughter of the feared Noxian General Du Couteau, the girl was always more interested in her father's blades than in the dresses her sisters spent so much time fussing over. Her father, ever the opportunist, happily fostered her bloodlust. Katarina was trained by the finest warriors under her father's command and, once she bested them, by Noxus's most lethal assassins. The ruthless woman first cut her teeth performing covert missions in the Ionian War, but the challenge of such engagements was simply not enough to sate her ambitions. Katarina wanted not only to be deadly, she wanted to be feared and adored. The League of Legends called and Katarina eagerly answered.

    ''The blade-mistress of Noxus is like a black widow - beautiful, but deadly.''

    Abilities:

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    Name: Malphite, Shard of the Monolith

    Bio: There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all and its denizens are but singular pieces of the whole. Malphite has always strived to live up to his full potential as his own personal part of the whole, a distinguished creature questing to enforce the flawless vision of order. Then one day the dimensional rift opened and he was summoned across the cosmos to the world of Runeterra. At first outraged to be taken from the Monolith, Malphite quickly learned of this world's disharmony. There were those who sought to bring order out of chaos and it is they that summoned the rock-creature to aid them in this quest. It was a goal that Malphite could respect and one in which he could participate. Today he hammers those who would seek to upset Valoran's movement towards order, especially those that wield chaotic magic.

    Malphite is a creature of rock, hard-hitting and extremely difficult to destroy. His hardened skin greatly reduces the effectiveness of enemy attacks. Malphite is not a quick or agile creature, though woe betide those to whom he catches in his rocky grasp.

    Beware, minions of chaos! The Shard of the Monolith has come.

    Abilities:

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    Name: Malzahar, The Prophet of the Void

    Bio: Generations ago, the man now known as Malzahar dwelled in one of the great cities of the Shurima Desert. He was a seer, a man born with the gift of prophecy. However, something in his dreams began to call to him - a hidden place to the east, known in ancient texts as Icathia. Few believed such a place even still existed, but the dreams compelled Malzahar to go. Though his journey was perilous, he found that for which he sought, a ruined city of ancient alien geometry and giant decaying idols of dark and horrific gods. As he explored, he became filled with the power and glory of the Voidborn, shedding his mortality and becoming one with the timeless nature of the place. Malzahar's visions of the future are now images of a day when the Voidborn will once again be free upon Valoran, and all will tremble with fear before them. He has joined the League of Legends to harness its power for his masters.

    The power of the Void is nigh and Malzahar's words bring madness.

    Abilities:

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    Name: Master Yi, The Wuju Bladesman

    Bio: Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. His village was steeped in Wuju, and his kinfolk were some of the few to carry the tradition into the modern day. That is, until the armies of Noxus came to Ionia, ravaging the land. Master Yi went to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. However, in his absence, the armies of Noxus closed in and tested the latest invention of the chemist now known as Singed. What was done to his village is something of which Master Yi will not speak. However, he has brought his mastery of the blade to the League of Legends in order to avenge his kinfolk and end the predations of the Noxus once and for all.

    ''The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes.''

    Abilities:

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    Name: Mordekaiser, The Master of Metal

    Bio: From the Shadow Isles comes a champion like no other. Standing eight feet tall, concealed within a razor-sharp armored shell is a creature known only as Mordekaiser. Some allege that he is a man, though none have actually seen what lies within the plates that encompass him. There are those who posit that he isn't a living being, but rather a particularly dark specimen of the undead rumored to infest his distant homeland - but such rumors are surely merely the ramblings of the paranoid or the whispers of the insane. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with the rasp of an echoing sepulcher, requested to join the League of Legends.

    As if his fearful visage doesn't disturb enough, his touch bears a sinister plague. Those unfortunate enough to be caught within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically connected to sickness, as if it feeds and comprises part of his chilling essence. He has been seen stalking the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept this unsettling possibility, a lingering question keeps them uneasily awake at the witching hour - If Mordekaiser is a general, what nightmarish army lurks at his command?

    If there is a thing festering at the heart of the League, it is the Lord of the Damned.

    Abilities:

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    Name: Pantheon, The Artisan of War

    Bio: Far above the clouds on Mount Gargantuan resides a stalwart tribe of people known as the Stanpar, who still revere combat and war as penulimtate art forms. They remember the Runewars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Stanpar warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence -- and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon. This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Stanpar. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has decscended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish.

    ''I was hoping they had more reinforcements. '' - Pantheon, standing amidst the pieces of a brutalized Noxian battalion.

    Abilities:

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    Basic attack
    Pantheon has a strong shield and basic spear he is very agile with.

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    Spear Shot
    Duration: Instant.
    Costs: Consumes a small amount of energy.


    Pantheon hurls his spear at an opponent, dealing damage. It creates a minor shockwave on impact, so it can be used to drive opponents back.

    Tip for fighting with Pantheon: Pantheon is a powerful melee fighter, use the combination of your defending shield and offending spear to win your battles.

    Tip for fighting against Pantheon: Pantheon is weak against magic. A carefully aimed magic spell could shatter his shield and armor, rendering him near useless. If you are a melee fighter as well, try focusing your attacks to bring down his shield.

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  3. Shadow

    Shadow Guest

    WELCOME THESE NEW CHAMPIONS!


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    Name: Twisted Fate, The Card Master

    Bio:Although birthed to poor gypsy parents, the champion known as Twisted Fate was able to gamble his way to prosperity as a card shark in the seedy underground gambling circuit of Demacia. No matter how close the authorities came to catching Twisted Fate, the rogue always found a way to slip through their fingers. Despite his good fortune, he was never able to win that which he truly desired: the ability to control magic. When Twisted Fate learned of an experiment being conducted in Zaun that might help him with his wish, he did the only thing a gambler of his worth could do: he went all in and volunteered for the experiment. When it seemed to catastrophically fail, however, Twisted Fate flew into a rage. While on the verge of killing the scientists, he suddenly teleported himself miles away. With a sly grin, he realized his luck had won out yet again. He now brings his luck to the Institute of War.

    ''While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards.''

    Abilities:

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    Basic attack
    Twisted Fate throws single sharp cards at his opponent.

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    Wild Cards
    Duration: Instant.
    Costs: Consumes a moderate amount of energy.


    Twisted Fate throws three razorsharp cards, dealing damage to each enemy unit they pass through,they come back like a boomerang unlike his basic attack.


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    Name: Vladimir, The Crimson Reaper

    Bio:There is a temple hidden in the mountains between Noxus and the Tempest Flats, where the secrets of an ancient and terrifying sorcery are kept. The area surrounding the temple is littered with the exsanguinated corpses of those who have mistakenly wandered too close. These served only to pique the curiosity of Vladimir, when - in his youth - he trekked through these mountains during his flight from Noxus. A day earlier, the teenaged Vladimir had brutally murdered two boys his age, for no better reason than to enjoy the intoxicating scarlet bloom that surged forth. He realized immediately that he would never be able to suppress his murderous desires, and if he remained in Noxus, his foul deeds were sure to catch up with him. Without hesitation, he abandoned the city-state, and journeyed south.

    The trail of bodies led him to a crumbling stone temple. Inside he found an aging monk who appraised him with eyes of pure crimson. Vladimir surprised the monk by returning the wicked gaze with zeal. Recognizing the boy's sinister craving, the monk taught Vladimir how to manipulate and control the fluid of life, often practicing on passing travelers. When it came time for Vladimir to learn the final lesson, the monk warned that failure would result in death. Vladimir did not fail, but success bore a grisly surprise. During the ritual, every drop of the monk's blood was drawn from his body and fused with Vladimir's, imbuing him with his master's magical essence, and that of every hemomancer before him. Left alone and suddenly without purpose, Vladimir resolved to return to Noxus, demanding enrollment in the League to prove the supremacy of his craft. When the Noxian High Command observed the gruesome fates which befell the palace guards, they elected to avail themselves of Vladimir's unsavory talents.

    'That which runs through you will run you through.'
    -Vladimir


    Abilities:

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    Basic attack
    Razorsharp nails on his hands that claw at his opponent like blades.

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    Transfusion
    Duration: Channeled.
    Costs: None.


    Vladimir drains the lifeforce of his target up until 5 yards away from his target. He has to remain still for this ability to work. The longer it channels, the more lifeforce the target loses, the more Vladimir heals himself.


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    Name: Sivir, The Battle Mistress

    Bio:The beautiful and deadly mercenary known as Sivir has earned many titles throughout her illustrious career, but the one she held until recently was ''Battle Mistress of Noxus''. Now, however, she is known as ''The Battle Mistress'' after breaking her contract with the Noxian High Command. Sivir dared to object to the Noxian war against the peaceful island state of Ionia; her predictions of a bloody stalemate came true when the Ionians held off the relentless assaults of the Noxians. Claiming that the Noxian High Command had lost its direction, she left Noxus and made her services available to the Institute of War. The Noxian High Command has sent a number of contracted assassins to deal with its rogue mercenary, but none have delivered her or survived.

    ''Time and time again, Sivir proves that she has earned the right to call herself 'The Battle Mistress'.''

    Abilities:

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    Basic attack
    Sivir attacks with her razorsharp and heavy crossblade.

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    Boomerang Blade
    Duration: Instant.
    Costs: A small amount of energy.


    Sivir hurls her crossblade like a boomerang, dealing damage each way.


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