“A dream has power to poison sleep.” ~Percy Shelley. Set in the aftermath of BoK, the ripples of battle have spread to the home of the legendary “Creators” – the makers of the Haven, who are a mystery in their own right. What none could foresee however is that the Creators are in fact as mortal as they are – and unfortunately, the problems are only just beginning. ____________________________ Whenever you close your eyes… Whenever you dream… You are creating. Your home is where the ripples end. You, the Original Dreamer. You wouldn’t suspect that together with your friends, you have created a world filled with life. You are not telling a story – you are telling facts, whether you believe them or not. You are unaware that the ripples that you have made in a void have suddenly extended – and now they have touched your home. Here, it is not so different from Earth. There are cars, cemented roads, large shops and busy high streets (if that’s to your taste). Only, you have power at your fingertips - a dangerous force that can be used at a mere thought. You have the ability to create new things – living, inorganic or otherwise at whim. You are not special, but merely different from your co-workers, friends or your boss. You dream and imagine without any guide, jaywalking paths which cross boundaries of Dream and Imagination. It is there which you draw power and creativity and force it into being without a second glance, whether you are a musician, writer, philosopher, artist or otherwise. Only the government knows who you are, for the sake of ‘protection’ – others do not, unless you tell them. Many Dreamers choose not to in order to remain private. Theories are constantly gushing out about what you are able to do, forming the new pseudo-science Concepology – the study of physical objects being brought into being. Unfortunately, this has spawned ‘Dreamer Classes’, where ‘genuine specialists’ train the over-imaginative to regurgitate further creativity. It is a lost cause, but the amount of money that the specialists make is incredible. Every ‘trainee’ wears a blue feather, which apparently is where their imagination is rumoured to be drawn from. There is no hand-gesture or movement to suggest that a Dreamer is creating. Only the objects brought into existence, by whatever means, is the result. The tide of a battle, long-believed to be imaginary by the Dreamers has suddenly touched the foundations of their home. For unknown reasons, they have been targeted as betrayers of their countries, ranging from Neo-Albion to the reaches of Rebirth-America’s coasts… The government has released your identity to the press – and as your features are on every screen across the world, it is time for you to leave the comfort of your homes and run. Fast. Before you were accused, ALL Dreamers had these rules (or chains) to follow, which by no means must be broken: Firstly: The Interior: Nothing of what you do will affect you: You cannot make yourself grow wings or a tail or have larger muscles, etc. You're you. Nothing more. While you affect the things around you, you're still squishy. Secondly: The External: You can't affect other people with your abilities - you can't control minds (even though you are able to), you can't tear them to pieces yourself and you can't heal them. Thirdly: The Darwinian Rule: Nicknamed for the very reason that while you are excellent at creation, you are limited. You're still human, with ideas and thoughts which differ from one another. Don't be whimsical and limit what you can affect. _ You’re playing as yourself – or what you want others to see in you – and you’re on the run from police, press and newly-formed “Dream-Hunters”. Okay, so it’s a rough idea in the making, but if it’s discussable, would anyone want to join in?