Sword of wind recruit

Discussion in 'Archives' started by Isa, Oct 15, 2012.

  1. Isa

    Isa Dovie'andi se tovya sagai

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    Credit where it's due: Thanks to Bacon for planting this seed in my head.


    "Just remember: Outlaws never go down without a fight." - Hot Ice Hilda


    With the development of faster than light travel mankind set out into the universe. Travelers of all sorts crossed the sea of stars and spread out across the worlds. But when law and order were created those who disturbed it appeared and when wealth and interest were made those who would plunder them appeared. Just as the last great age of sailing pirates were reborn in space. but in this new age of odysseys a new breed of sailors appeared who worked outside the law yet sided with neither space pirates nor space forces. Outlaws, this was the name given to those with only freedom as their guide.
    *~*~*~*~*~*​

    Known Races:

    Ctarl-Ctarl A cat-like alien race. The Ctarl-Ctarl have superior senses of hearing, smell and sight and vast strength as well as an ability to turn into large, feral beasts completely at the mercy of their instincts (usually resembling huge felines and perhaps Lupines or Vulpines). The Ctarl-Ctarl are a vast empire that, after many battles with humanity, have established trade treaties and are now on neutral terms. The Frontier - the area of space where most of the game will take place - lies between the Ctarl-Ctarl Empire and the Terran Federation, and was established as a buffer zone after numerous battles between the two species. Its position is roughly 500 light years away from earth.

    Bio-Android An artificially created Human. Despite being an artificial humanoid, they can possess both free will and human emotions as well as the physical need for food and rest (although for unknown reasons, they lack the ability to dream)

    Silgrians A peaceful race in the Outlaw Star universe which resemble anthropomorphic birds. Physically they are usually at least 180 cm (6 ft) tall, and have necks that can make a 180 degree rotation or can turn their head completely upward. Their eyes also have two lids. It is often noted that the Silgrians are 'too friendly' with human races.

    Corbanites An industrious race of frog-like amphibians. Their natural habitat is in the water, so in air Corbanites wear environment suits that maintain an aquatic environment to their liking. With their technological advancement, most Corbanites fit their environ-suits with translators that turn their native Corbonese into the local language.

    Saurians A bio-engineered race of reptiles created by humans by combining different strains of dinosaur DNA. Saurians are tall, powerful, imposing creatures with the intelligence and cunning of a human combined with the strength and viciousness of their great lizard ancestors.


    Technology:

    Sorry to disappoint but there won't be any blaster pistols, in fact despite the strides made in space travel and it's associated forms of combat weapons haven't advanced very far since man was confined to earth. in combat people are limited to guns and knives, on most space colonies projectile weapons are forbidden due to the odds of a stray shot rupturing the hull and killing the occupants.

    In terms of space combat though ships have evolved in somewhat unexpected ways. While originally attached to EVA equipment for construction in space pirates were the first to attach Grappler arms to a ship for combat. Although seemingly delicate grappler arms are capable of tearing apart a ships hull. Using Grappler arms in combat requires extraordinary coordination and mental focus. Additionally grappler fights put an enormous strain on the pilots body making it so that few people are able or willing to pilot a grappler ship. Additionally Grappler arms can be equipped with a variety of simplistic weapons including blades, over sized gun's, and similar armaments. However the price of owning, arming and maintaining a grappler ship is exorbitant, limiting their use further to those with friends in the right places or very deep pockets.

    The game:
    The players will all be the Crew of the XGP15A-III "Sword of wind" one of the most advanced and powerful ships known to man. aside from the design of it the Sword of wind's navigation system set's it apart bye being contained in a single bio-android capable of linking directly to the ships computer.

    Character sheet:

    Name:

    Age:

    Race:

    Appearance:

    Personality:

    Biography: You know the drill, this is gonna have a bit of your characters past in it, at least as much as the other crew members would know if anything

    Equipment:What type of gear does your character have? Gun's and pistols, as well as swords and knives are common. due to the massive amounts of power required to use them only ships have any sort of laser weaponry.
    *~*~*~*~*~*​

    Feel free to ask questions or pitch ideas.
     
  2. Sapphire_Goddess

    Sapphire_Goddess *daydreaming*

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    so what are you thinking for a story line here? i mean i like the idea where its going with the races and as well as a bit of simplicity as far as technology here, but i dont see how you would like this to go as far as a plot goes.

    did you intend on following the Outlaw Star storyline?
     
  3. Isa

    Isa Dovie'andi se tovya sagai

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    I wouldn't mind doing something along the lines of the concept of Hawking and Starwind industries where they are pretty much just doing odd jobs for hire until something major falls out of the sky for them to work with. What that something major happens to be is something I'd like everyone to contribute too.

    Thinking about Outlaw Star though the concept of looking for some mythic location would be fun. Though Personally I loved the fact that for the longest time nobody including the "Captain" Gene was clueless about where exactly they were headed other than that it would answer questions for one person in the group and kinda bring Gene and Jim's business with Hilda to a close.
     
  4. Sapphire_Goddess

    Sapphire_Goddess *daydreaming*

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    i see now i see. well give me a moment to figure out a charater and i will see about joining. it will be a bit easier to manage my rps with access to a laptop again
     
  5. Sapphire_Goddess

    Sapphire_Goddess *daydreaming*

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    so then for those who are not familiar to the show allow me to post a small discription ^_^

    [​IMG][​IMG]


    The series is a space opera/Space Western that takes place in the "Toward Stars Era" universe in which spacecraft are capable of traveling faster than the speed of light. The plot follows protagonist Gene Starwind and his motley crew of an inherited ship dubbed the "Outlaw Star", as they search for a legendary, outer space treasure trove called the "Galactic Leyline".
    During its past, an asteroid containing a material known as "dragonite" crashed in the fictional Arashon desert of northern China. Scientists found that the dragonite contained properties related to "ether", an energy source that would allow spacecraft to travel faster than the speed of light, and thus traverse large distances of the universe in a short time. As new colonies were formed throughout the vast reaches of outer space, pirates, assassins, and outlaws began to threaten humanity's new frontier. To create order, the Earth Federation established four empires: USSA, Einhorn, Piotr, and Tenpa. However, internal power struggles within the factions and conflicts amongst one another become abundant, leading to inevitable lawlessness. The manga's storyline starts shortly after an infamous outlaw named "Hot Ice" Hilda flees from the Kei Pirates, a branch of the Tin'Pa. Hilda has stolen from them a highly-advanced prototype ship dubbed the XGP15A-II and a suitcase containing a bio-android called Melfina, the only being capable of interfacing with the ship.

    protagonist Gene Starwind and his 11-year-old business associate James "Jim" Hawking run a small jack-of-all-trades business. After the two take a job as bodyguards for a disguised Hilda and engage in a brief skirmish with the Kei Pirates, Gene and Jim find themselves the owners of the XGP15A-II (which they nickname the "Outlaw Star") and the caretakers of Melfina. Hilda reveals that the ship's true purpose is to locate the "Galactic Leyline"Ginga no Ryuu Myaku?, lit. "Galactic Dragon Vein"), a place which popular claims say is a holder of immense treasure, knowledge, and power. Throughout the course of the series, the crew grows to include the kimono-garbed contract killer "Twilight" Suzuka and Aisha Clanclan, a catgirl of the Ctarl-Ctarl alien race.

    Throughout their travels, the crew often encounters Ronald and Harry MacDougall, a pair of bounty hunters responsible for the death of Gene's father.Ronald acts as a rival to Gene, while Harry wishes to form a bond with Melfina, a bio-android like himself. The crew also contends with others that learn of the Outlaw Star's connection to the Galactic Leyline. They are Nguyen Khan, a scientist wishing to gain omniscience through the Leyline; and Lord Hazanko, the leader of the ruthless assassin organization the Anten Seven, who seeks the Leyline to gain ultimate power. The series climaxes when all parties meet on the physical plane of the Leyline. In the end, the MacDougall brothers retreat, Khan is integrated into the Leyline as data, and Hanzako is defeated by the Outlaw Star crewmembers. Once the conflict comes to a close, Gene and his friends go their separate ways but ultimately reunite to continue their adventures together.

    ********** Charaters *************

    Gene Starwind
    [​IMG]
    is a 20-year-old man who developed a fear of space flight and a hatred of pirates during an attack when he was 15. This attack resulted in his father's death at the hands of a band of mercenaries led by Ron MacDougall. Gene was thrown into an escape pod moments before their ship exploded, and landed on Sentinel III where he would remain until the beginning of the series. Gene is scared of space, until Hilda questions him, "Are you going to keep running away?" and Gene responds, "Keep running away?" Hilda's questioning of his courage is the turning point where Gene's fear of space gradually begins to fade.
    While on Sentinel III, Gene met the much younger Jim Hawking and the two went into business, forming a company called Starwind and Hawking Enterprises. Gene is a reckless ladies' man and a bit of a pervert who shamelessly flirts with almost every woman he meets; he would rather try to achieve his goals with a minimum of effort, and his reckless attitude proves a continuous source of frustration to Jim. He has shown that he is almost never open about his feelings, however he has opened up to Suzuka on occasion. Despite his brash nature, Gene does have a caring side to his personality which he usually displays toward Melfina. After realizing Melfina had no recollection of her purpose or function, Gene promises to help her find her past and protects her from the various individuals in pursuit of her. Throughout the course of the series, he begins to develop feelings for her, but is hesitant to act on them for fear of making himself vulnerable. It also results in him forming an antagonistic rivalry with Harry MacDougall, who is far more open in his pursuit of Melfina's affection.

    Gene is well armed with a variety of weapons, including a pistol, grenade launcher, knife, rocket launcher, etc. His special weapon, a Caster gun, fires special Caster shells; magic bullets that are effective against Tao priests and other entities protected against normal weaponry. Caster shells are projectile capsules containing a spell cast by a wizard that has been contained, allowing non-magic users to fire the spell from a gun. Caster shells are also numbered by power level (although not incrementally), the three most powerful being 4, 9, and 13. Caster shells are considered antiques, however, and are difficult to acquire. Some of the effects of the caster shells include opening up small controlled black holes in order to absorb an opponent, as seen by the shell being used effectively against Hamushi and ineffectively against Hazanko. Gene only reserves these particular caster shells for powerful opponents, since they carry the extreme danger of killing him if he uses them consecutively. Gene's ear piercings are also incredibly useful to him, as they possess a communication device that serves like a two-way radio which allows him keep in contact with Jim, who holds the other communicator piercing.

    Gene bears many scars all over his body, a testament to the hardships that he has endured over his lifetime. The most noticeable are the two on his left cheek, just below his eye. These were all probably made after his father's ship was destroyed and he crashed on Sentinel III



    James "Jim" Hawking
    [​IMG]
    is an 11-year-old business partner and sidekick of Gene Starwind, though how they met is unknown. He is the son of a famous computer hacker known as the "Computer Wizard." Jim serves as the team's computer expert, hacker, strategist, and back-up. Unlike Gene, he is responsible, concerned, and worries about the team's finances and plans, preferring to earn money the hard way rather than to take risks. Jim becomes good friends with fellow Outlaw Star crew member Aisha Clan Clan, who is in some ways his opposite: Jim gets treated like a child even though he acts like an adult, while Aisha, though an adult, acts like a child. Jim also looks up to the android Melfina as a mother figure (whom he occasionally has to protect from Gene's lecherous advances), and gets along well with the Outlaw Star’s on-board computer, Gilliam II. Jim has trouble, however, trusting strangers such as Hilda, who first approaches him and Gene under false pretenses, and Suzuka, who tries to kill Gene and whose motives are unclear. Episode 20 of the anime tells the story of Jim's first love, a young girl named Hanmyo who, unknown to the crew, is a combat pilot charged with destroying the Outlaw Star and its crew.



    Melfina
    [​IMG][​IMG]
    is a bio-android created by Professor Nguyen Khan using ancient biotechnology found within the Grave of the Dragon ruins. The complexity of the information was so vast that even a great mind like his couldn't understand it all. Some time after she was created, both Melfina and the Outlaw Star were stolen from the Kei pirates by the outlaw Hilda, who intended to use them to find the Galactic Leyline. Melfina's appearance is of a petite and slender young woman with shoulder length black hair and large brown eyes. While her physical age appears to be eighteen, her real age is that of only two. She has no recollection of her past or why she was created, which often troubles her throughout the series. Later, on the planet holding the ruins of the Grave of the Dragon, she sings a mysterious song (the ending song for episodes 1-13) which possibly signifies the weight of the questions about her existence that she wants answered. Despite being an artificial humanoid, Melfina possesses both free will and human emotions as well as the physical need for food and rest (although for some unexplained reason she lacks the ability to dream). Her personality is sweet-natured, with a polite and loving -albeit generally naive- demeanor, and because of this Jim thinks of her as a mother figure. She's noted as having a natural talent for cooking, and serves as the Outlaw Star’s official chef in addition to being ship's navigator.

    After the death of Hilda, Melfina travels with Gene after he promises to find her purpose, and gradually begins to develop feelings for him. Later in the series, it is revealed that she was created to navigate to the Galactic Leyline, and is the only one able to act as a medium to access its vast powers. Because of this, the pirates referred to her as the "Maiden of the Leyline". In the last episode, the part of her spirit which was created to be the Maiden of the Leyline departs from her and relocates with the Leyline itself, meaning that Melfina is no longer bound to the Leyline and her past, and is subsequently freed from a forced destiny. Afterwards, Melfina and Gene finally admit their love for each other, and she joins him in exploring space aboard the Outlaw Star.

    Melfina navigates the Outlaw Star from within a cylindrical chamber on the bridge that rises from the floor and fills with a clear, liquid-like substance, supposedly to help her link with the ship. The liquid is most likely a stabling agent to help ensure that her link is static-free, and because of this she has to navigate without wearing any clothes. She covers herself with her arms across her chest in a formation resembling angel wings, and her lower area is obstructed by the chamber's outer retractable metal coverings.


    **all info was taken from good old wiki**
     
  6. Sapphire_Goddess

    Sapphire_Goddess *daydreaming*

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    and i shall take on Melfina for yeh
     
  7. Isa

    Isa Dovie'andi se tovya sagai

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    Well if your gonna take Melfina I could grab Gene.

    Honestly though I like the idea you had of doing original characters. Even though the Ship was built and Designed by Jim there's nothing to say he or the original Os crew has it.

    Still would like to get at least one more person in on this.